Should I License my software? A Business Approach

When you have a great idea, it’s natural for you to want to share it with others. Technology, however, works at a different wavelength. Before you put your software out there, you want to make sure you've got all your bases covered. Keep reading to learn the vital considerations you need to address before jumping to sell a new hardware.

There is a fine line between successful licensing and a failed attempt. You certainly don't want to risk selling prematurely, when the software doesn't yet have enough appeal in a large market to succeed. On the other hand, you don't want to "lose" the market altogether by selling the sale rights to someone else who will “overtake” the product.

Questions to Ask Before you Commit to Licensing Anything

Before you make the decision to take your hard-earned product and send it to the masses through licensing, consider:

The value of your new product and its potential

If you believe you have a truly unique software, it may be best to keep it under wraps and exclusive to your company. However, if it is a product in a highly competitive area wherein technology changes quickly, it may be worth thinking about how best to capitalize on the changing market.

Its fit on your business market

If your software is a time management program and you run an internet security firm, there's a chance that you may have to spread yourself thin to market the new product and maintain your own business focus. In this case it might be smart to find a company to license your product that is more aligned with the product's purpose.

The levels of licensing

It is possible to allow a company to license your product on a non-exclusive basis, which will allow you to maintain control of the product in some form. The decision to pursue licensing of a software or hardware should be made carefully.

If you need advice on what to do with a new software or piece of hardware created by your business, give us a call. We can help you maximize the benefits of your design.

Published with permission from TechAdvisory.org. Source.